![]() ![]() In fact my Motherboard has 7.1 that I can activate without having speakers. The cool thing is you can record these directly to a WAV file with eight channels. This seems to be correct but as has mentioned these are just eight audio channels using the standard Windows API speaker assignment. not necessarily a specific speaker device of your system. Hi haven’t tried it, but it sounds like you’re able to specify the type of speaker to map your 2D sound channels to, meaning whether it goes to L, R, LS or RS etc. You can achieve similar results with Submix Effect. At the moment you have to deal with low level platform specific API (WASAPI, XAuidio2, CoreAudio etc.) in order to render audio stream to a device, or to implement some sort of haptic feedback based on the audio and selected options.Īt the moment it looks like an abstract interface for many different use cases, if you’re able to extend it to your needs.Įven though a functionality to switch output audio device already implemented in the engine and has been for a long time, it is only for the case when Default system device changes, to hot switch to the new Default system device.Įndpoint Submix does seem like a placeholder, or more like a foundation for a new set of features, that’s necessary to place before building the walls. In code you implement routing to endpoint devices based on those options. ![]() I think you can then expose them to the end user in a built project as well.
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